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Conducted competitive analysis of 3 music-learning and gamified education apps.
UX Case Study
Beginners learning music often struggle to stay motivated because traditional learning methods feel repetitive and lack engaging feedback. Without interactive or rewarding elements, learners lose interest and find it difficult to build consistent practice habits.
As part of a college group project focused on identifying and solving a current problem within the music industry, the team set out to design a solution that makes music learning more engaging and sustainable for beginners.
Conducted competitive analysis of 3 music-learning and gamified education apps.
Ran surveys and interviews with 6 beginner and intermediate music learners to identify pain points.
Mapped out key user journeys and wireframed core features around progress tracking and bite-sized lessons.
Developed a high-fidelity prototype in Figma showcasing onboarding, lessons, and gamified progress features.








The final result was a high-fidelity Figma prototype demonstrating Harmonize’s complete user journey, from onboarding to lesson completion and progress tracking.
Lesson learned: Grounding design decisions in research ensures solutions truly meet user needs, and even small gamification elements can significantly boost motivation and consistency.